Other Shortest Trip to Earth Guides:
- Tips and Tricks for Beginners.
- Pumpkin Hammer Ship Guide.
- Fierce Sincerity Ship Guide.
- Nuke Runner Ship Guide.
- Rogue Rat Ship Guide.
- Tigerfish Ship Guide.
- Bluestar Ship Guide.
- Atlas Ship Guide.
Unlocked by reaching sector 7.
Installed modules are:
Primary / Storage
- Command bridge (DIY)
- Non-combat sensor DIY I
- DIY engine
- Custom-made warpdrive
- 2x Terran energy reactor (old)
- 2x Self-assembled light reactor
- Exotics container (medium)
- DIY Multi-container FO
- Multi-container MFO
- Multi-container ESM-1
Weapons / Defence
- DIY shield generator
- Terran point-defence
- 2x Armored ECM Turret I
- EMP dual raygun
- EMP shuriken sniper
- EMP plasma cannon
- Exotic destabilzer cannon
- Nanopellet nuke
- Speeder nuke
Crew / Utility
- Cryosleepx6, standard issue
- 3x Hybrid module slot
- 1x Internal module slot
- 2x Capital missile launch tube
Ship specific perks available on the Warpshell.
DIY shield breaker – 1 Fate Point
Adds a DIY shieldbreaker nuke to your storage.
External tissue enhancement – 7 Fate Points
Increases ships base deflection. Also currently adds a ATK-cannon III (old) to your storage, although this may be a bug.
The good diet – 7 Fate Points
Increases ships base HP.
Reactor replacement x2 – 6 Fate Points
Replaces both Terran energy reactor (old) with Terran energy reactor.
Fuel & Organics container replacements – 5 Fate Points
Replaces the DIY Multi-container FO with a DIY Multi-container FOO.
The oilcake converter – 1 Fate Point
Adds an Oilcake Organics converter to your ships storage.
ECM turret upgrade x2 – 4 Fate Points
Replaces both Armored ECM Turret I with Armored ECM Turret II.
Light security drone – 5 Fate Points
Adds a light combat drone to your crew armed with a pistol. Can fight intruders and put out fires.
Tactical security drone – 7 Fate Points
Adds a slightly stronger combat drone to your crew armed with an assault rifle. Can fight intruders and put out fires.
Heavy sentinel – 10 Fate Points
Adds a heavy combat drone to your crew armed with a gatling gun. Can fight intruders and put out fires.