Frequently Asked Questions / DEVS
What is Nebuchadnezzar?
Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments.
Who are Nepos Games?
Founded in 2019, we are a company of two based in Prague. Over the years, we’ve worked on many projects such as Broken Sword 5, Euro Trucks Simulator 2, and American Truck Simulator. After over 10 years working in the mainstream game industry, we decided to quit our jobs and finish our passion project, Nebuchadnezzar.
Where is the company based?
We are based in Prague.
When will Nebuchadnezzar release?
We plan to release Nebuchadnezzar on Q4 2020.
How much will the game cost?
The price is not public yet, but it will be very indie-friendly.
What operating systems will the game be released on?
Windows and Linux at the release, macOS soon after that.
Will it be released on consoles?
No. There will be no console release.
Will there be multiplayer?
No. We want to fully focus on the single-player experience.
Is there a sandbox mode?
Yes, Nebuchadnezzar will have both campaigns and scenarios.
What languages will Nebuchadnezzar be released in?
For now, we can confirm English, French, Italian, German, Spanish, Czech, and Polish. But we want to provide as many languages as possible in the future or even to the release.
Are there any plans for a military campaign?
It is a possible feature for potential DLC but for now we want to fully focus on the base game. So there are no specific plans for future expansions.
Will there be Steam Workshop support?
Yes, but not at the release, it will be added soon after.
What are the system requirements?
There are no official requirements yet, but optimization is one of our priorities. And thanks to our in-house engine fully customized to Nebuchadnezzar’s needs, players will definitely not need modern hardware to enjoy our game.
Are there any plans for DLC?
For now, we want to fully focus on the base game. So there are no specific plans for future expansions.
Where can I pre-order Nebuchadnezzar?
There are no preorders.
Do the buildings evolve at any point?
One of the core gameplay mechanics is house evolutions, so there are definitely evolving buildings.
How in-depth is the monument editor?
Pretty deep. You can freely design monuments’ structures, floors, colors, art style, “accessories” like statues, trees, etc. Your only limitations are space and resources. We have also prepared monument templates with gradual automatic construction for classical genre experience. But even with these templates, the player will be able to interrupt the construction at any time to finish it by himself, or just change some details when the construction is finished.
Will there be a GOG release?
Yes. There will be a GOG release.
Will there be a Beta, if so how can I sign up?
There will be a closed beta, but it is not possible to sign up yet. Follow our social network in order to not miss the information about signing up.
Does the game have microtransactions?
No. There will be no microtransactions.
How many developers are working on Nebuchadnezzar?
There are two developers working on Nebuchadnezzar.
Do you play as Nebuchadnezzar or is it just themed around his time period?
The game is actually named after Nebuchadnezzar II, one of the most important rulers of ancient Mesopotamia and the builder of the Hanging Gardens of Semiramis. Only one mission will take place during his reign because the game covers the long history of ancient Mesopotamia from the first settlements to the conquest of Babylon by Persians in 6th Century BC.