Melee Combat Guide
In this guide I will attempt to help new players – or those who didn’t focus much on melee combat in the game (which is competly ok!) – to help you get better at fighting and defending yourself in Last Oasis.
Hope this helps some people to get some basics down – that should be easy to learn – so they can enjoy melee more!
It’s only about some basic stuff thats super important but the game never really explains them to you. These can get you quite far!
I highly recommend everyone to do these first steps. At first they might feel uncomfortable, but over time it will help you improve a lot and make melee a lot more enjoyable.
- Turn off attack indicators, they are unreliable, read animations.
- Reduce Mouse sensitivity, you will get more accurate with blocks. 360° turn per half a mouse pad works just fine.
- Focus on using minimal mouse movement to input attack/block directions.
Melee combat is almost ‘turn based’ in Last Oasis.
- If your opponent blocks you, he will ‘hit faster’ than you will.
This means the basic rythm of combat is attack – block – attack – block etc. That should be your starting point. If you only try to spam attack opponents down you will be murdered very quickly in this game.
- If you get hit by a decent attack, you will get staggered. Your opponent will hit you faster.
If you get hit, you have to block, hopefully succesfully this time. This also means if you get an hit on your opponents, keep hitting him until he blocks you.
- If you block a heavy attack you get staggered. Your opponent will be faster than you ‘next turn’.
You will have to block again after blocking a heavy attack. This also means you can heavy attack opponents (hold down left click until weapon shines white) to stagger them and hit them again. If they don’t know this rule they will get hit.
- Keep an eye and ear out for chambers and block them.
A chamber happens if your opponent times his attack in the same direction as your just at the right moment to counter attack instead of blocking it. They have a very distinctive sound that is impossible to miss. Don’t focus on performing it if you are begginer, just know they exists and block them. Rupus do this to you once in a while, so it shouldn’t be too alien to you.
This guide is ment to be a new player friendly thus doesn’t cover everything about melee. In this section I will however contain some more intermediate tips to elevate your melee skill and set you up on a path to becoming even better.
Speed bonus exists and is a large part of damage calculation in the game. The more inertia you have behind an attack the more damage you do. Try to maximize your damage by moving into your attack, and minimize the damage you take by moving away from attacks.
You can feint my canceling your attack by right clicking (still holding down left click) and releasing in another direction. This can bait opponents to block in the wrong direction and net you a nice hit. Don’t do it too often, as if you get predictable good opponents will hit you instead of trying to block as they know you are faking a lot. They can land a hit if your attack takes too long to perform. This is also called ‘gambling’ (when they hit you while you feinting) but there isn’t much gamble about it. If your opponent is faking a lot and you can predict him, do it and hit him in the face.
I see many players trying to be confusing by blocking in different directions a lot. The only one they confuse is themselves and its usually a free kill against these players. Don’t do this. If you want to threaten and confuse opponents use attacks and feints, not blocks.
If you hold down heavy attack you get a speed penalty. A better way to be threatening while still being mobile is continously canceling attack and redoing them while advancing, and releasing when you are in range.
Suggested Character Stat Distribution
With the removal of grapple stun (other people grappling no longer stops your sprint) mobility finally become a very important stat. You can run away from slower people if the fight doesn’t go in your favour and you can also chase down slower opponents.
The old build of 30 Health (190 hp) 10 Damage with no focus on mobility can still be used if you want to be as tanky as possible. You will however struggle to chase people or run away.
So I suggest a different build now.
- 20 Health (160 hp).
- 10 Damage (20% extra damage).
- 25+ Mobility (Everything else into mobility).
- 0 Stamina.
Stamina remains to be a fairly useless stat. This is because your stamina regen remains the same flat value. All you get from stamina is a bigger stamina tank, which is not that worth it and gets overshadowed by other stats.
This is just a suggestion, you do you, but having at least 160 HP is important so you don’t get 1-2shot, 10 damage is one of the most efficient points spent as it gives 20% dmg (then next 10 point in damage only gives 10% etc..) and having high mobility will be important to run away and chase people now that grapple doesn’t stop you anymore.
Weapons to Use
As of currently these are the best performing weapons in the game you should probably train with and use are:
- Bonespike Sword
- Rawbone Handaxe
- Firestone Axe
- Wyndian Sabre
Other than these all end tier niberian ingot weapons are amazing in their own rights(especially Niberian Dagger, Decapitator, Handaxe and BladeStaff), although they are incredibly expensive to obtain and craft.
Armor to Use
General consensus for now is using heavy armor pieces such as
- Baskwood Armor with Forester Boots and Hands
But this might change soon since grapple no longer stuns you and mobility became important. You might be able to run away from bad situations now if you wear lighter armor such as Tripple stick or Redwood now. Keep an open mind and experiment. However Baskwood with Foresters will give you the best protection for the cheapest craft prices. You will be slower to run however.