Do you want to know the best loadout for Black Ops Cold War Zombies? When it comes to slaying zombies, some loadouts are superior to others. There’s nothing quite as good as blasting some zombies with a shotgun, but your best options will vary depending on whether you’re in the early, mid, or late game. Below we have a list of the best weapon and best attachments to pick to help you progress in Die Maschine.
Best loadout for Black Ops Cold War Zombies: Early to Mid Game
Here’s the best loadout for Black Ops Cold War Zombies:
Weapon: GALLO SA12
- Barrel: 24.8″ Task Force
- Body: Ember Sighting Point
- Magazine: Stanag 12 Round Tube
- Muzzle: Flash Cone 12 GA
- Stock: Marathon Stock
We can only pick five of the seven attachments, so two slots will have nothing in them. We’re going to forego the handle because it doesn’t provide any useful stats for zombies mode. Next, we’re also going to skip on the optic options. You can choose to change things up, but we don’t find the scope necessary because of the spread.
We’re going with the 24.8″ Task Force barrel, which drastically improves pellet damage against the zombies. It lowers the effective range, but the shotgun is for some up close and personal zombie-slaying action, so that doesn’t matter. As long as you’re within five meters, the 24.8″ Task Force is going to be your best pick here.
The Ember Sighting Point body is the best pick when it comes to the body. It has a bonus stat that increases salvage drop rate, which will help immensely in the game’s later rounds. Additionally, it increases hip-fire accuracy by 30%. You’re likely going to be hip-firing a lot, so this helps.
For the magazine, it’s an easy choice. The Stanag 12 Round Tube increases ammo capacity and starting ammo by 71%. If there’s one thing you need the most in zombies, it’s ammo. This attachment causes a slower reload speed, but that isn’t very important in the beginning rounds. You’ll also increase the reload speed through other means later.
Another attachment we can equip to provide some benefits is the Flash Cone 12 GA muzzle. It gives increased equipment drop rate, which can help immensely. If you don’t find this useful, try swapping this attachment out for an optic.
Lastly, the Marathon Stock increases sprinting move speed, shooting move speed, sprint to fire time, and aim walking movement speed. It gives a slight reduction to hip-fire accuracy, but the Ember Sighting Point makes up for it.
Black Ops Cold War Zombies Best Loadout: Late Game
The GALLO SA12 can only carry you so far. At roughly round 20, you’ll want to pick up a Ray Gun. It’s not always guaranteed, but there is a very high chance of getting a Ray Gun by completing the in-game Easter Egg.
The Ray Gun is so powerful that it’s already been hit with a nerf. Even with the nerf, the Ray Gun still does over 20,000 damage, enough to one-shot pretty much all the zombies. It also deals area of effect damage, making it the ultimate weapon in the game. You won’t have a problem until level 52 when you’re rocking a Ray Gun because of the super-fast zombie sprinters.
The Field Upgrades in Cold War zombies are:
- Frost Blast: Create a frigid blast of wind that deals frost damage and slows enemies caught inside it. Slowed enemies take additional damage.
- Energy Mine: Create a mine of pure energy that detonates from enemies’ proximity, doing explosive damage. (Unlocks at 35)
- Aether Shroud: Phase into the Dark Aether for five seconds, becoming hidden from enemy detection. (Unlocks at 39)
- Healing Aura: Summon beams of energy down on yourself and allies to instantly heal to full health. (Unlocks at 45)
- Ring of Fire: Create a ring of ethereal fire that boosts damage for you and allies. Normal enemies who enter gain a burning effect that deals fire damage. Lasts 15 seconds. (Unlocks at level 53)
In terms of the best option, it comes down to how you like to play. Aether Shroud is our top pick because it allows you an escape when things get too hot. There are always instances when your character gets stuck in a corner, and Aether Shroud allows you an escape route. This Field Upgrade is also useful in all stages of the game, from early to late game.