These guide will be helpful as for novice players to learn basic info, as for experienced players to come up with some new tricks.
Guide to The Skeld Map
While surfing different guides, I found a list of things you need to know about a map. And decided, that it would be cool to create full list of info about map The Skeld. Using this info, you will be able to better catch impostors and better pretend as impostor. Lets go!
Lets start with the simplest – map of the area.
People spawn in cafeteria around the table with button for emergency meetings.
One Step Tasks
When you finish one of these tasks, task bar moves. Now moving to task themselves:
In admin. Takes 2-3 seconds, but sometimes it takes longer because people fail to complete it on the first try. No animation.
In reactor. Takes around 16 seconds, but if you make a mistake, you should start over. No animation.
In reactor. Takes around 7 seconds but if you make a mistake, you should start over. No animation.
Clean O2 filter
In O2. Takes around 6-8 seconds. No animation.
In medbay. Takes exactly 10 seconds. You can see an animation of the first picture.
In shields. Takes 2-3 seconds. After you complete this task, shields on photo start glowing (if they weren’t glowing before that)
In electrical. In best case scenario takes around 4 seconds but may take much more because this task is difficult. No animation
In weapons. Takes around 12 seconds. Animation is, these guns are shooting.
In navigation. Takes around 2 seconds, really easy task. No animation.
In navigation. Takes 4-6 seconds. No animation.
Several Steps Tasks
Task bar moves only when the last step of task is completed.
Download (upload) data
First step may be in on of there rooms: cafeteria, weapons, navigation, communications, electrical. Second (and last) step in in admin room. Downloading and uploading takes from 9 to 12 seconds. No animation
Empty garbage/Empty chute
First step in cafeteria or O2. Second (and last) step in storage. Takes 2-4 seconds. Animation is on the first picture.
First and third step in storage. Second step in upper engine. Fourth (and last) step in lower engine. Takes 4 seconds. No animation.
First step in electrical. Second (and last) step in one of there rooms: security, o2, communications, upper and lower engines, navigation, shields, weapons (but not in reactor). Takes 1-2 seconds. No animation.
Align engine output
One step in upper engine and the other one in lower engine. Takes 2 seconds. No animation.
In medbay. Each first and second step take around 2 seconds, but you also have to wait 60 seconds between steps. No animation.
Consists of 3 steps in these rooms: electrical, storage, admin, navigation, cafeteria, security. They always go in this order, for example you will never fix wiring in storage after fixing it in admin. Takes around 5 seconds (but some people manage to do it faster). No animation.
You can use these panels to monitor activity in the ship and you are likely to found some clues. There are two such panels in this map.
In admin room. With this, you can check how many people are there in each room.
Note 1. Corpses count as people as well, so if someone is staying for too long is some room, they are probably dead.
Note 2: Impostors hiding in vents count as people as well, so if someone disappears in one room and someone appears in another room at the same moment, you can be 99% sure that this is venting.
In security. When someone (except ghosts) is using cams right now, all cams are blinking red. Here you can see which camera shows which area:
Impostor are able to use vents to hide, hunt or get to some place faster. Here is the map of all vents in The Skeld.
To distract crew from doing tasks or avert attention from their crimes, Impostors are able to use various sabotages.
Close all doors in a room for 10 seconds (cooldown is 17 seconds after closing or 7 seconds after opening again). You can close several doors simultaneously and use right after using others sabotages (while they are on cooldown).
If not fixed and no body reported in 30 seconds, crew will lose. To fix you have to enter 2 5-digit codes, one in admin, one in o2.
If not fixed and no body reported in 30 seconds, crew will lose. To fix you have to press and hold two hand readers in reactor at the same time. One hand reader is on top and one is on bottom of reactor.
Until fixed, crew’s vision will be 5 times worse (you are nearly blind). To fix you have to turn on switches. This panel is same for everyone, so you may interfere with other people who fix this sabotage (or impostor who is making worse on purpose).
Until fixed, you can’t see your task list, task bar and use monitoring panels.
Note: During sabotages (except closed doors) you can’t call an emergency meeting.