Other Age of Wonders: Planetfall Guides:
- Cheat Codes (Console Commands).
- NPC Factions Mechanics.
- Operations Guide.
- Diplomacy Guide.
- Resources Guide.
- Colonies Guide.
- Sectors Guide.
- Autonom Faction.
- Paragon Faction.
- Spacers Faction.
- Psi-fish Faction.
- Growth Faction.
- NPC Factions.
A sector may have one or more locations. A landmark is rated bronze, silver or gold, depending on its strength and the amount of defenses that must be defeated to claim it. Landmarks are always situated in the centre of a sector, and when annexed automatically provide a level of exploitation of that sector based on their strength. Additionally, each landmark allows you to build a unique sector building and silver and gold landmarks grant you access to unique doctrines.
A sector may also have resource nodes, visit sites or hazards within its borders, and pick ups are scattered throughout the map.
If a resource node or bronze landmark is guarded by units belonging to an NPC faction you are not at war with, you may bribe them with influence to make them leave.
Bronze landmarks are guarded by a stack of marauders or NPC faction units visible on the map. If you bribe an NPC faction to leave a bronze landmark, the sector will become a forward base under your control and may be annexed.
A bronze landmark is automatically a level 1 exploitation.
Silver landmarks are protected by a moderately powerful stack of marauders. They can only be fought by entering the site using a single stack of units. The adjacent hex rule does not apply to this battle. If you win, the landmark becomes a forward base under your control and may be annexed.
A silver landmark is automatically a level 3 exploitation.
Gold landmarks are protected by a very powerful stack of marauders. They can only be fought by entering the site using a single stack of units. The adjacent hex rule does not apply to this battle. If you win, the landmark becomes a forward base under your control and may be annexed.
A gold landmark is automatically a level 5 exploitation.
Resource nodes add flat resource yields to the colony that owns them and may provide additional resources if the sector’s exploitation is of a matching type. Minor landmarks are always guarded by a small stack of marauders or NPC faction units.
Visit sites provide small resource yields to the colony that owns them. If an army enters the hex containing a visit site, the units in it gain a bonus for their next battle and the visit site must spend a number of turns recharging before it can provide this bonus again.
Hazards impose economic and happiness penalties on the colony that owns them and may penalise units that fight in that sector. Some secret tech units are immune to the negative effects of certain hazards.
Hazards may be removed by moving a unit to the hex and spending 150 Energy and 15 Cosmite once Adaptive Exploitation has been researched. The hazard will then be removed after 3 turns. Certain strategic operations allow the player to place new hazards on the map.
Pick ups are caches of resources or technology that are often guarded by marauders. Moving an army onto a hex with a pick up will grant you its contents and remove it from the map. Some pick ups have ongoing effects on the sector they are in until removed.